Here are the top reasons why your character could be feeling flat or unreal. What every author aims for is to make palpable realistic characters who feel like someone we could actually know.
They have no internal conflict(!)
You haven’t got a clue about their backstory.
Or about what their struggle/internal conflict is rooted in.
You write them to fit the plot, instead of letting them react the way they should in the given moment (even if this leads to a huge change in the story!).
You fail to think about their dynamics & backstory with each important character in their narrative.
You don’t give them a motivation/goal going into each scene.
There are so many factors that go into making a character feel real - and you might hear advice that this is because they don’t have an interesting personality, or a unique character voice, but honestly? These are surface-level reasons. These are not going to make or break your character.
What IS going to make them interesting is internal conflict —> a struggle which we meet them in, a story of overcoming the struggle that we get invested in, and a root cause for the struggle in the character’s backstory.
Would you like to learn more about crafting realistic character who lead the plot FOR you? 🤯
You might want to give my 6-month group coaching program a go! It's designed specifically to help overcome this issue and teach you how to plot ANY story with ease. It uses a mix of writing their classes, with group coaching sessions to work specifically on YOUR project.
Find out more through [the link here] or below!
Fantasy Guide to Royal Children - Heirs and Spares
The lives of Princesses and Princes are of interest to most fantasy writers, it's where many of our heroes, side characters and antagonists hail from. But what is there life like? Is it always ballgrowns and servants? Or something more?
The first thing to know about royal children and siblings is that there's a very strict precedence of importance. Is it fair? No. But this is a system, it doesn't have to be fair. The heir comes first without argument. They are the most important child, they are always greeted first, they are the one to stand next to the monarch or their parents at occasions, they literally go first - and this doesn't change with age, if the heir is the youngest, they still have precedence over their siblings. After the heir, order of predence goes by age and the order effects the life of the children. For example, the older sister will marry begore any of her sisters. This order of deference will be so engrained in your character's life that they will believe it the norm and rarely question it, it probably won't spark any in-fighting.
Royal children are usually raised one of two ways. Either they are raised at court, in the same Palace as their parents or they are raised away from court under the care of trusted servants. Being raised away from their parents isn't a sign of remoteness or dislike or terrible parenting, it was a way of break a child into the constraints of royal life while giving them freedom of scrunity or danger. Usually these children are raised in the countryside for their health, as cities are usually cesspits for disease. Their parents would come to visit them or allow them to visit them at court. Children raised at court are raised with a higher level of scrunity and attention. They will be in the public eye.
Royal children will always be surrounded by staff. There will be nurses to wash and dress them, nannies to discipline and direct them, guards to protect them and usually, a guardian known as a governess to run their household and care for their needs. Staff are not allowed to hit royal children and must obey their commands. Some royal children were very close to their staff:
Kat Ashley and Elizabeth I
Baroness Lehzen and Queen Victoria
Klementy Grigorievich Nagorny and the Tsarevich Alexei Nikolaevich
Lala Bill and Prince John
However, some royal children faced neglect from their staff. George VI was abused by his nanny, who would pinch him during important occasions, openly favour his elder brother over him and deny him food, which many have been a cause of his speech impediment. After the Russian Revolution, another of the Tsarevich's nannies proved less loyal than the other. Andrei Yeremeyevich Derevenko abandoned his charge, but not before ordering the boy around and insulting him.
Royal children would be educated withing their home by tutors. They would usually take lessons all together (the heir may take other lessons). A royal child would recieve an education in languages, arithmetic, geography, etiquette, dancing, music, sports such as riding and literature. Sometimes they would even share lessons with the children of trusted nobles or their cousins. Only the heir will be taught statecraft and how to reign. There is no rhyme nor reason a spare would learn how to rule.
Some royal children are taught the value of their position. Many royal children will be raised strictly to adhere to their social standing and their place in it. Some children may be raised in isolation, kept from mingling and raised to think of themselves as higher than those around them. Some royal families preferred to raise their children as "normal" as possible. The last Romanov children slept in camp beds, with no pillows and we're expected to tidy their own rooms and help the servants. They didn't even use their proper titles, they were called by their names and given a tight monthly allowance to spend. Alexandra of Denmark and her sisters used to make their own clothes. Some royal children could even be encouraged to play with the children of servants and staff as well as nobility (Kolya Derevenko and Tsarevich Alexei Nikolaevich, Winifred Thomas and Prince John). Companionship was a great honour for noble and common child alike as sometimes, they would be invited to live or be educated alongside by the royal children.
Royal children will not undertake royal duties until they are of age. Younger children be be present for large scale events such as jubilees but would not be expected to partake in any duties themselves. When they are of age, they will usually be granted an annual allowance, be invited to social events, invited to be patrons of charities and participate in royal duties.
Heirs have more responsibility, all the prestige, more power but they have less freedom, less room to explore their own lives and be expected to always be the epitome of perfect. Heirs will be given responsibilities in government, sitting in on state meetings or undertaking state duties.
Spares have little in the way of real power but have the ability to live less regimental lives and gave more agency in their personal lives. Spares may act as ambassadors to other nations or undertake state visits on behalf of the monarchy or even take positions in the army. Spares are encouraged to find positions to support themselves outside the family, either in a marriage or undertaking some service to the country. Spares who stay in the country, tend to act as unofficial advisers to their sibling when they become monarch.
When royal children grow up, there are usually certain expectations and limitations.
Heirs will be married quickly, the lineage must be secure. Heirs will usually marry either as part of a political alliance or marry somebody suitable - from a good family, the right background, and able to fit into a certain mould (i.e malleable, amiable and loyal). They will be expected to focus on the country, it's needs and support the monarch at all times. Their social circles will be scruntised, their every move will be noted and remarked upon. Heirs will never gave to worry about funding their lifestyle, the Crown is their job and it supports them.
Spares can marry or remain single if they choose, (but if the monarch instructs them go marry they must). Spares can travel, they can be idle, they can even persue amusements not permitted for the heir. Spares can win glory on the battlefield and mix with all sorts of people. That isn't to say spares are useless, spares often occupy very important spaces in society and government. Spares will usually take these positions not for just status but also for the pay. This is why spares are granted royal titles such as dukedoms (they can make money off the lands, be able to build a dynasty for themselves and their heirs and gain status).
Random, but a really handy way to make things seem creepy or wrong in horror is to make them incongruously neat or clean:
In the middle of a horrific battlefield, you find one corpse laid aside neatly, straightened and arranged, its arms crossed neatly across its chest
As you walk through the garden, you gradually realise that the oddness you’ve been noticing about the trees is that they are all perfectly symmetrical
As you move through the abandoned house, you realise that suddenly that there’s no dust in this room, no dirt or cobwebs
You hear hideous noises coming from behind a locked door, screams and pleas, and visceral sounds of violence. When you manage to break down the door, there is no one there, and the room is perfectly spotless
In the middle of a horrific battlefield, a hollow full of churned mud and blood, you find five corpses cleanly dismembered, each set of limbs or parts neatly laid out in their own little row
You witness a murder, a brutal, grisly killing that carpets the area in blood. When you return in a blind panic with the authorities, the scene is completely clean, and no amount of examination can find even a drop of blood
You run through the night and the woods with a comrade, pulling each other through leaves and twigs and mud as you scramble desperately towards freedom. When you finally emerge from the forest, in the grey light of dawn, you turn to your companion in relief, and notice that their clothes are somehow perfectly clean
You hand a glass of water to your suspect, talking casually the whole while, and watch with satisfaction as they take it in their bare hand and take a drink. There’ll be a decent set of prints to run from that later. Except there isn’t. There are no prints at all. As if nothing ever touched the glass
You browse idly through your host’s catalogue, and stop, and pay much more attention, when you realise that several items on a dry list of acquisitions are ones you’ve seen before, and it slowly dawns on you that each neat little object and number in this neat little book are things that belong (belonged?) to people you know
Neatness, particularly incongruous neatness, neatness where you expect violence or imperfection or abandonment, or neatness that you belatedly realise was hiding violence, or neatness that is imposed over violence, is incredibly scary. Because neatness is not a natural thing. Neatness requires some active force to have come through and made it so. Neatness implies that the world around you is being arranged, maybe to hide things, to disguise things, to make you doubt your senses, or else simply according to something else’s desires. Neatness is active and artificial. Neatness puts things, maybe even people, into neat little boxes according to something else’s ideals, and that’s terrifying as well. Being objectified. Being asked to fit categories that you’re not sure you can fit, and wondering what will happen to the bits of you that don’t.
Neatness, essentially, says that something else is here. Neatness where there should be chaos says that either something came and changed things, or that what you’re seeing now or what you saw then is not real. Neatness alongside violence says that something came through here for whom violence did not mean the same thing as it does to you.
Neatness, in the right context, in the right place, can be very, very scary
And fun
George R R Martin is an American novelist and short story writer, screenwriter, and television producer. He is the author of the series of epic fantasy novels A Song of Ice and Fire, which was adapted into the Emmy Award-winning HBO series Game of Thrones (2011–2019).
01 - The human heart in conflict with itself is the only thing worth writing about. You need characters to question who, and what, they are and how they fit within the world around them. This is key for character development.
02 - Write for yourself. Following trends, or pleasing your audience in spite of your own plans, harms good storytelling. Listening to critique is good, but inevitably you must be entertained and feel your way through the writing process.
03 - Anyone can die, and death is a key part of any story with conflict. Don't give your characters any special treatment, have them play by the same rules you set upon your world. Not only does it add constant tension, but it also creates a realistic atmosphere.
04 - Sometimes an idea can just come to you. If so, do not disregard it, instead follow the idea as a writer and write it! It could either lead into an interesting project or serve as useful practice.
05 - Show don’t tell. Immersion is essential to any story. Only through visuals and vivid descriptions of your world, can your audience even start to imagine themselves in your world.
06 - Allow yourself to discover in the process of writing. While you need to know the major outcomes of the story, and character arcs, allow yourself to enjoy and be aware of your sixth sense on your way through the story.
07 - When writing a script, dialogue should never be too long. Other than a few monologues, or moments, keep it short and sweet. Also, read the dialogue aloud by yourself or with the cast, this is a simple effective way to see if it works.
08 - When adapting a novel, you’ll always lose some content. However, a good adaptation rides the fine line between cutting side content and keeping smaller meaningful moments that enrich the story.
09 - Being a writer is not a career for those who wish to be stable. It is a massive risk in every way. A true writer, even during the lows of their career, will never stop storytelling. It is essential to whom they are. So, from a beginner to a bestseller, never stop writing.
10 - The ending to an act is fundamental to keeping the audience engaged with your story. Leaving it on a cliff-hanger, or teasing the audience with a different outcome can be the best way to break up converging storylines and finished acts.
1. "Fleeting Encounters": Picture this - two strangers who consistently find themselves in the same crowded places. There's an unexplainable connection, a sense of familiarity that leaves them wondering if the universe is trying to tell them something.
2. "Whispers of the Heart": Every conversation they have feels like a sweet symphony. The world around them fades into the background, and it's just the two of them, sharing intimate moments that make them wonder if friendship could turn into something more.
3. "Shy Smiles and Silent Longing": Across a room filled with people, their eyes meet, and it's like time stands still. Shy smiles are exchanged, hearts beating in synchrony. They both yearn for the courage to take that first step towards something extraordinary.
4. "The Bond of Late Nights": Late-night conversations become their sanctuary, a space where they open up and share pieces of their souls. Little do they know, their hearts are already entwined, silently falling for each other.
5. "The Serendipitous Crossings": In a whirlwind of missed opportunities, they keep crossing paths. Is it mere coincidence, or is there a higher force conspiring to bring them together? They can't help but wonder what destiny has in store for them.
6. "Confidants in the Dark": A shared secret or an unexpected vulnerability brings them closer. They become each other's confidants, weaving a bond that goes beyond surface-level connections.
7. "Passion's Connection": A shared hobby ignites their souls, their passions intertwining as they explore a world of common interests. But what they don't realize is that their connection extends far beyond the shared activity they love.
8. "The Glance that Changed Everything": Their eyes meet, and something shifts in the air. It's as if the universe pauses to witness their undeniable chemistry. In that moment, they both know that their lives are about to change forever.
9. "Teasing Fate": Friends playfully tease them about the palpable chemistry between them. But little do they know that deep down, they can't ignore the growing spark between their hearts. The question lingers: will they finally take that leap of faith?
10. "Melodies of Love": Music becomes their language, notes carrying the unspoken words they're too afraid to say. The rhythm of their connection dances to the beat of their hearts, a secret language of affection.
Fantasy Guide to A Great House (19th-20th Century) - Anatomy of the House
When we think of the Victorians, the grand old Gilded Age or the Edwardians, we all think of those big mansions and manors where some of our favourite stories take place. But what did a great house look like?
All great houses are different and some, being built in different eras, may adhere to different styles. But the layout of certain rooms usually stayed somewhat the same.
The highest floors including the attic were reserved the children's rooms/nursery and the servants quarters.
The next floor would be reserved for bedrooms. On the first/ground floor, there will be the dining room, drawing room, library etc.
The basement/cellar would be where the kitchens and other food related rooms would be. Servants halls and boot rooms may also be down here too along scullery, where sometimes a maid would clean.
Boot Room: The Boot Room is where the valets, ladies maids, hallboys and sometimes footmen clean off shoes and certain items of clothing.
Kitchen: The Kitchen was usually either in the basement or the first floor of the house, connected to a garden where the house's vegetables were grown.
Butler's Pantry: A butler's pantry was where the serving items are stored. This is where the silver is cleaned, stored and counted. The butler would keep the wine log and other account books here. The butler and footmen would use this room.
Pantry: The Pantry would be connected to the kitchen. It is a room where the kitchens stock (food and beverages) would be kept.
Larder: The larder was cool area in the kitchen or a room connected to it where food is stored. Raw meat was often left here before cooking but pastry, milk, cooked meat, bread and butter can also be stored here.
Servants Hall: The Servant's Hall was where the staff ate their meals and spent their down time. They would write letters, take tea, sew and darn clothes. The servants Hall would usually have a fireplace, a large table for meals, be where the servant's cutlery and plates would be kept and where the bell board hung. (these bells were the way servants where summoned)
Wine Cellar: The wine cellar was where the wine was melt, usually in the basement. Only the butler would be permitted down there and everything would be catalogued by him too.
Butler's/Housekeeper's sitting rooms: In some houses, both the butler and the housekeeper had sitting rooms/offices downstairs. This was were they held meetings with staff, took their tea and dealt with accounts.
Scullery: The scullery was were the cleaning equipment was cleaned and stored. The scullery may even also double as a bedroom for the scullery maid.
Servery: The Servery connected to the dinning room. It was where the wine was left before the butler carried it out to be served. Some of the food would be delivered here to be carried out as well.
Servant's Sleeping Quarters: All servants excepting perhaps the kitchen maid and outside staff slept in the attics. Men and unmarried women would be kept at seperate sides of the house with the interconnecting doors locked and bolted every night by the butler and housekeeper. If the quarters were small, some servants may have to share rooms. Servants' bathrooms and washrooms would also be up there, supplied with hot water from the kitchens.
Dining room: The dining room was where the family ate their breakfast, lunch and dinner. It was also where the gentlemen took their after dinner drink before joking the ladies in the drawing room.
Drawing room: The Drawing Room was sort of a living/sitting room. It was mainly used in the evenings after dinner where the ladies would take their tea and coffee before being joined by the men. It could also be used for tea by the ladies during the day. The drawing room was seen as more of a women's room but any of the family could use it. The drawing room was a formal room but could also be used for more casual activities.
Library: The library is of course where the books are kept. The family would use this room for writing letters, reading, doing business with tenants and taking tea in the afternoons.
Bedrooms: The bedrooms would take up most of the upper floors. The unmarried women would sleep in one wing with bachelors at the furthest wing away. Married couples often had adjoining rooms with their own bedrooms in each and equipped with a boudoir or a sitting room.
Nursery: Was where the children slept, usually all together until old enough to move into bedrooms. They would be attended to be nannies and nursemaids round the clock.
Study: The study was a sort of home office where family could do paperwork, chill and write letters.
Dressing room: Dressing Rooms where usually attached to bedrooms where the family would be dressed and their clothes would be stored. The valets and ladies maids would have control of the room.
Hall: The hall was where large parties would gather for dancing or music or to be greeted before parties.
Most of these Great Houses were inherited which means, they came with a lot of other people's crap. Ornaments from anniversaries, paintings bought on holiday, furniture picked out by newly weds, all of it comes with the house. So most of the time everything seems rather cluttered.
As for Servant's Quarters, most of the furnishings may have been donated by the family as gifts. Most servants' halls would have a portrait of the sovereign or sometimes a religious figure to install a sense of morality into them.
Instead of say:
Ask, enquire, reply, answer, state, hiss, whisper, mumble, mutter, comment, bark, assert, shout, yell, holler, roar, rage, argue, implore, plead, exclaim, gasp, drawl, giggle, whimper, snort, growl, scream, sing, stammer
Instead of run:
Sprint, dart, bolt, canter, gallop, trot, zoom, hurry, speed, jog, saunter, scamper, hurtle, rush, scramble, spring, swing, swoop, dive, careen
Instead of walk:
Stroll, hike, promenade, saunter, march, amble, stride, tread, pace, toddle, totter, stagger, perambulate
Instead of look:
Observe, glance, stare, examine, peek, study, notice, see, glare
Instead of go:
Leave, depart, shift, take off, move on, quit, exit, take a hike, travel, drive, proceed, progress, run, walk away
Instead of eat:
Pick at, nibble, munch, chew, gobble, devour, consume, demolish, gulp, swallow, scarf, wolf
Instead of hold:
Grip, clench, grasp, seize, reach, embrace, clamp, clench, clasp, grab
Instead of give:
Provide, offer, present, hand over, deliver, contribute, furnish, donate, bequeath, pass over, pass to, extend, assign, allow, lend, bestow, grant, award, confer
Instead of let:
Allow, permit, authorise, agree to, consent to, accede to, give permission for
Instead of put:
Place, set, lay, position, settle, leave, situate, locate, plant, deposit, plonk, plunk
Instead of pull:
Yank, heave, haul, draw, cart, lug, hump, drag, tow, jerk, attract, pluck, wrench
Instead of move:
Progress, transfer, shift, topple, change, redeploy, refocus, relocate, prod, nudge, induce, cause, budge, stir, lead, encourage, propose, induce, slink, scamper, careen, zip, ram, drift, droop, heave, edge, stalk, tiptoe, creep, crawl, plod, waddle, drag, stagger
Sensory verbs / quiet:
Sigh, murmur, rustle, hum, patter, clink, tinkle, chime, whir, swish, snap, twitter, hiss, crackle, peep, bleat, buzz
Sensory verbs / noisy:
Crash, thunder, clap, stomp, beat, squawk, shout, yell, explode, smash, detonate, boom, echo, bark, bawl, clash, smash, jangle, thump, grate, screech, bang, thud, blare
Instead of tell:
Order, command, instruct, dictate, require, insist, warn, caution, decree, mandate, charge, direct, dominate, lead, rule
Instead of like:
Love, adore, yearn, treasure, worship, prefer, idolise, cherish, admire, enjoy, be fond of, be keen on, be partial to, fancy, care for, appreciate, hold dear
Instead of want:
Desire, crave, covet, yearn for, aspire to, envy, fancy, require, wish for, hanker after, need, lack, miss, aim for, choose
Instead of cover:
Bury, wrap, conceal, mask, veil, hide, cloak, shroud envelope, obscure, blanket, curtain
Instead of throw:
Toss, lob, chuck, heave, fling, pitch, shy, hurl, propel, bowl, cast, drop, project
Instead of surprise:
Confuse, puzzle, bewilder, baffle, bamboozle, disconcert, flummox, perplex
Almoners: ensured the poor received alms.
Atilliator: skilled castle worker who made crossbows.
Baliff: in charge of allotting jobs to the peasants, building repair, and repair of tools used by the peasants.
Barber: someone who cut hair. Also served as dentists, surgeons and blood-letters.
Blacksmith: forged and sharpened tools and weapons, beat out dents in armor, made hinges for doors, and window grills. Also referred to as Smiths.
Bottler: in charge of the buttery or bottlery.
Butler: cared for the cellar and was in charge of large butts and little butts (bottles) of wine and beer. Under him a staff of people might consist of brewers, tapsters, cellarers, dispensers, cupbearers and dapifer.
Carder: someone who brushed cloth during its manufacture.
Carpenter: built flooring, roofing, siege engines, furniture, panelling for rooms, and scaffoling for building.
Carters: workmen who brought wood and stone to the site of a castle under construction.
Castellan: resident owner or person in charge of a castle (custodian).
Chamberlain: responsible for the great chamber and for the personal finances of the castellan.
Chaplain: provided spirtual welfare for laborers and the castle garrison. The duties might also include supervising building operations, clerk, and keeping accounts. He also tended to the chapel.
Clerk: a person who checked material costs, wages, and kept accounts.
Constable: a person who took care (the governor or warden) of a castle in the absence of the owner. This was sometimes bestowed upon a great baron as an honor and some royal castles had hereditary constables.
Cook: roasted, broiled, and baked food in the fireplaces and ovens.
Cottars: the lowest of the peasantry. Worked as swine-herds, prison guards, and did odd jobs.
Ditcher: worker who dug moats, vaults, foundations and mines.
Dyer: someone who dyed cloth in huge heated vats during its manufacture.
Ewerer: worker who brought and heated water for the nobles.
Falconer: highly skilled expert responsible for the care and training of hawks for the sport of falconry.
Fuller: worker who shrinks & thickens cloth fibers through wetting & beating the material.
Glaziers: a person who cut and shaped glass.
Gong Farmer: a latrine pit emptier.
Hayward: someone who tended the hedges.
Herald: knights assistant and an expert advisor on heraldry.
Keeper of the Wardrobe: in charge of the tailors and laundress.
Knight: a professional soldier. This was achieved only after long and arduous training which began in infancy.
Laird: minor baron or small landlord.
Marshal: officer in charge of a household’s horses, carts, wagons, and containers. His staff included farriers, grooms, carters, smiths and clerks. He also oversaw the transporting of goods.
Master Mason: responsible for the designing and overseeing the building of a structure.
Messengers: servants of the lord who carried receipts, letters, and commodities.
Miner: skilled professional who dug tunnels for the purpose of undermining a castle.
Minstrels: part of of the castle staff who provided entertainment in the form of singing and playing musical instruments.
Porter: took care of the doors (janitor), particularly the main entrance. Responsible for the guardrooms. The person also insured that no one entered or left the castle withour permission. Also known as the door-ward.
Reeve: supervised the work on lord’s property. He checked that everyone began and stopped work on time, and insured nothing was stolen. Senior officer of a borough.
Sapper: an unskilled person who dug a mine or approach tunnel.
Scullions: responsible for washing and cleaning in the kitchen.
Shearmen: a person who trimmed the cloth during its manufacture.
Shoemaker: a craftsman who made shoes. Known also as Cordwainers.
Spinster: a name given to a woman who earned her living spinning yarn. Later this was expanded and any unmarried woman was called a spinster.
Steward: took care of the estate and domestic administration. Supervised the household and events in the great hall. Also referred to as a Seneschal.
Squire: attained at the age of 14 while training as a knight. He would be assigned to a knight to carry and care for the weapons and horse.
Watchmen: an official at the castle responsible for security. Assited by lookouts (the garrison).
Weaver: someone who cleaned and compacted cloth, in association with the Walker and Fuller.
Woodworkers: tradesmen called Board-hewers who worked in the forest, producing joists and beams.
Other medieval jobs included:
tanners, soap makers, cask makers, cloth makers, candle makers (chandlers), gold and silver smiths, laundresses, bakers, grooms, pages, huntsmen, doctors, painters, plasterers, and painters, potters, brick and tile makers, glass makers, shipwrights, sailors, butchers, fishmongers, farmers, herdsmen, millers, the clergy, parish priests, members of the monastic orders, innkeepers, roadmenders, woodwards (for the forests). slingers. Other Domestic jobs inside the castle or manor:
Personal atendants- ladies-in-waiting, chamber maids, doctor.
The myriad of people involved in the preparation and serving of meals- brewers, poulterer, fruiterers, slaughterers, dispensers, cooks and the cupbearers.
By Lise Hull READ MORE
A list full of names you can use for your stories.
Fantasy Names
Fantasy Names II
Dark Academia Names (Girls)
Dark Academia Names (Boys)
German Names (Girls)
German Names (Boys)
German Names (Genderneutral)
Random Names Part I
Random Names Part II
Random Names Part III
Random Names Part IV
Random Names Part V
Random Names Part VI
Random Names Part VII
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On the anniversary of her birthday…