Explore the world, one post at a time
obligatory aphblr hand art appreciation post because i’ve found newfound joy in drawing them
hiiii (mcd roleplay wips/sneak peek) — art
the coding
long time since i’ve posted! today i bring you some art and coding wips for the mcdsn info/lore website !! will be a discord server roleplay, but there’s so much information due to the mess that is mcd so. trying to make it friendly to those who are less familiar with mcd than fanatics like us. i’m not doing this alone—in fact, a few friends are helping out!! ( @twilight-skies @irenes-journal @immortal-archives ) sorry for the pings guys
no clue when we’ll be finished — but i’ll be posting some updates and pics here and there. the map post from earlier is a part of this and i recommend you to check it out (will link it later if mobile tumblr allows me to). anyways, stay tuned!! lemme know if this interests you , and feel free to dm me any requests or questions about the project!! that’s all from me today <3
meif’wa oc… based off of my favourite thing ever, the olympics . his name is peirro and he’s based off of a serval!!
thinking abt how sports work when you have different species is kinda fun. modern ru’aun is fun to brainstorm about honestly
the cuntiest man in all of ru’aun (rewrite design)
rip zane ro’meave, you would have loved chappel roan
✥ | a map of ru’aun, circa 1416 a.i. (after irene)
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hi!! it’s me again!! today i bring you a little teaser for my mcd roleplay that’s gonna be coming up either this or next year!!
i’m really excited for it, and the guys in the mcd big bang server have really inspired me to keep on crafting. more updates about this will come soon if you guys are interested in hearing more!!
(under the cut is a little tidbit about roleplay locations)
every city in red is going to be an area/setting you can actually roleplay in!! it’s not concrete, and could change—but this is what i’m thinking. key below <3
circle with diamond — ‘capital’ of the phoenix drop alliance
circle with dot — major cities
circle — minor cities
diamond — settlement/village
animal footprint/marking — high concentration of that region’s nonhuman species
lil reblog! will hopefully have a short blurb about the different (major) realms out tomorrow . and potentially summarize / make whatever this mess is digestible
also shadow knight armor is just an exoskeleton tbh. they’re just giant undead and aggressive bugs
if you can’t understand this, i will not blame you. it’s super convoluted—but here is a collection of 2022 magic notes mixed with current ones (i tweaked stuff a bit)
all realms have extremely high magic levels, but the end and nether have races with the most magical capability. this is because those realms were created for the shadow lord / shad and the ender dragons (the nether and the end realm respectively) + the biomes are "less drastic" than the overworld ones and caused a lack of sentient biodiversity. so, with only a few sentient races, the magic is distributed less and subsequently causes their magic concentration to be a lot more dense/higher than an overworld race , because in the overworld there is an *array* of races / sentient species, and causes the overall population to have lower magic concentration levels . the level itself varies from race and individual, however, but this is the general gist of it all.
+ this is why nether (including sks), end, and draconian races have blood that either is white or black and glowy. to those with low levels, it would burn to the touch as that is where all the magic is stored -- besides the core (an orb-ish thing that contains all your magic, and it's essentially in a personal pocket dimension inside your chest) , but that's another conversation
loosing lots of blood will do damage to what magic you can perform at that time -- think of it as mana pools -- and that's why lots of the nether and end races were inherently carnivorous or omnivores. it's like toh where belos needs a palismen's magic/bloodish thing to survive. while they don't kill people for their blood, they hunt down animals of their respective realms for that magical blood + their cores. removing a core is less gorey than it sounds—it’s like reaching into someone’s chest (your hand would go through the solid material of said body. typically takes some practice to perform) grabbing the spirit. there are no blood cults and all that shit, as you can even get some from certain plants + it's like vitamins or pills . it's very common for it to be mixed into food, healthcare items/consumables or gauzes, and/or drinks. probably brought up the idea of vampires in human folklore, but then again, there are soul-eaters lurking around (i’ll talk about them later.)
shadow knights are completely magic — their will and determination to continue living on boosting their core to remain after the perishing of the mortal/physical body. wounded knights will need to return to realms with higher concentrations of magic in order to survive. the mortal plane/earth will not have enough to sustain them, unless they are ingesting copious amounts of magic . since shadow knights can’t really digest food, the lava from the nether or a magical item like a golden apple are typically used to replenish.
the more magical one is, the thinner the barrier between the spirit and the mortal body is. so a magical race like a draconian would have to be especially careful during near-death occasions, as they would probably not pass on to the next life or would completely perish when their mortal body does. wounds take quicker to heal, but humans have the advantage of reincarnation or resurrection afterwards.
sks who perish completely disappear due to this — no way to get them back after their second chance. and i can’t imagine they would want to.
gods and divines are very similar to this, but typically whatever gave them their major source of power (aka a relic) just passed on into the next generation since they aren’t tethered to the previous wielder after death. typically these higher beings don’t have to worry about dying due to unnatural causes—you’re a goddamn divine, you probably wouldn’t have much trouble killing your opponents or leaving. but there are always scenarios one should be aware of.
when one dies, their core magic will either be consumed or go back into the environment they died in. like water, there’s a set amount of magic, but the amount in the air and “free” depends on the amount of people.
when one dies, their mortal body decays and either:
their core completely dissipates and returns to the world — higher levels of magic since the barrier of both bodies get more and more thin
persists for a while to reincarnate, become a sk, or something similar
while it seems like a big blow to those with higher magic, this trade off allows for them to perform much more complex levels of magic than the average person. it can be used in technology and other wild feats much quicker—since you have less of a barrier to get across. witches, albeit humans with a genetic history of a thinner barrier, or with non-human ancestry, are somewhere in between, allowing for a somewhat stable body and non-core magic use (harnessing the magic from the world outside of your body—ex. potions, runes). due to this, they’re seen as making pacts with a “demon” (essentially an enderian. fun fact, the demon warlock is one) and are typically shunned or burned. because we can’t have nice things, obviously.
up to change : however, material weapons do less damage to a magical body as they can kinda just. disintegrate once they touch the blood. same goes for magical weapons, as the core is more resistant to change and the person has a material body to fall back on.
if you can’t understand this, i will not blame you. it’s super convoluted—but here is a collection of 2022 magic notes mixed with current ones (i tweaked stuff a bit)
all realms have extremely high magic levels, but the end and nether have races with the most magical capability. this is because those realms were created for the shadow lord / shad and the ender dragons (the nether and the end realm respectively) + the biomes are "less drastic" than the overworld ones and caused a lack of sentient biodiversity. so, with only a few sentient races, the magic is distributed less and subsequently causes their magic concentration to be a lot more dense/higher than an overworld race , because in the overworld there is an *array* of races / sentient species, and causes the overall population to have lower magic concentration levels . the level itself varies from race and individual, however, but this is the general gist of it all.
+ this is why nether (including sks), end, and draconian races have blood that either is white or black and glowy. to those with low levels, it would burn to the touch as that is where all the magic is stored -- besides the core (an orb-ish thing that contains all your magic, and it's essentially in a personal pocket dimension inside your chest) , but that's another conversation
loosing lots of blood will do damage to what magic you can perform at that time -- think of it as mana pools -- and that's why lots of the nether and end races were inherently carnivorous or omnivores. it's like toh where belos needs a palismen's magic/bloodish thing to survive. while they don't kill people for their blood, they hunt down animals of their respective realms for that magical blood + their cores. removing a core is less gorey than it sounds—it’s like reaching into someone’s chest (your hand would go through the solid material of said body. typically takes some practice to perform) grabbing the spirit. there are no blood cults and all that shit, as you can even get some from certain plants + it's like vitamins or pills . it's very common for it to be mixed into food, healthcare items/consumables or gauzes, and/or drinks. probably brought up the idea of vampires in human folklore, but then again, there are soul-eaters lurking around (i’ll talk about them later.)
shadow knights are completely magic — their will and determination to continue living on boosting their core to remain after the perishing of the mortal/physical body. wounded knights will need to return to realms with higher concentrations of magic in order to survive. the mortal plane/earth will not have enough to sustain them, unless they are ingesting copious amounts of magic . since shadow knights can’t really digest food, the lava from the nether or a magical item like a golden apple are typically used to replenish.
the more magical one is, the thinner the barrier between the spirit and the mortal body is. so a magical race like a draconian would have to be especially careful during near-death occasions, as they would probably not pass on to the next life or would completely perish when their mortal body does. wounds take quicker to heal, but humans have the advantage of reincarnation or resurrection afterwards.
sks who perish completely disappear due to this — no way to get them back after their second chance. and i can’t imagine they would want to.
gods and divines are very similar to this, but typically whatever gave them their major source of power (aka a relic) just passed on into the next generation since they aren’t tethered to the previous wielder after death. typically these higher beings don’t have to worry about dying due to unnatural causes—you’re a goddamn divine, you probably wouldn’t have much trouble killing your opponents or leaving. but there are always scenarios one should be aware of.
when one dies, their core magic will either be consumed or go back into the environment they died in. like water, there’s a set amount of magic, but the amount in the air and “free” depends on the amount of people.
when one dies, their mortal body decays and either:
their core completely dissipates and returns to the world — higher levels of magic since the barrier of both bodies get more and more thin
persists for a while to reincarnate, become a sk, or something similar
while it seems like a big blow to those with higher magic, this trade off allows for them to perform much more complex levels of magic than the average person. it can be used in technology and other wild feats much quicker—since you have less of a barrier to get across. witches, albeit humans with a genetic history of a thinner barrier, or with non-human ancestry, are somewhere in between, allowing for a somewhat stable body and non-core magic use (harnessing the magic from the world outside of your body—ex. potions, runes). due to this, they’re seen as making pacts with a “demon” (essentially an enderian. fun fact, the demon warlock is one) and are typically shunned or burned. because we can’t have nice things, obviously.
up to change : however, material weapons do less damage to a magical body as they can kinda just. disintegrate once they touch the blood. same goes for magical weapons, as the core is more resistant to change and the person has a material body to fall back on.
Call your story or one of your chapters something like “Rebirth” “Reborn” or anything to do with reincarnation
Use canon ships only and don’t add any ship fulfillment this includes, Garrence, Garmau, Laurmau, etc.
Give characters more animal like traits, furry feet’s and arms, antlers, horns, large teeth.
trauma dumping and projecting onto the characters.
my old map from 2022-2023!! i’ll hopefully be updating this and . giving the regions actual names since the current ones are not that great
but thought i’d post this just to kick it off