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Face Mesh - Blog Posts

1 week ago

Experimenting with Replacing the Default Sims 2 Face Mesh

So, after uh, whew, months(!) of experimenting with attempting to change the default face mesh in Sims 2, I’m here to basically share what I’ve found to be possible, what I still am struggling to get working, and what parts of my findings are still useful for a LOT of modding and custom content purposes, even if I couldn’t achieve my initial goal. I’m really tired of this project and I’d rather move on to doing stuff that are more doable (and more quickly doable) for my gameplay goals, rather than trying to do what seems to be a gargantuan task for my level of skills. 

Experimenting With Replacing The Default Sims 2 Face Mesh

In this post I’ll mostly focus on what is doable *in principle*. There’s lots of subtleties and tricks in getting things to look decent (well, at least I think I got it to look decent) which I won’t go into. Or try not to. I go into tangents a lot.

I’ll also not go into step-by-step details. Mostly because I suck at it but also because this post will be super long anyway. If you wanna know, ask!

For those who just want a brief summary: What I could get to work: a default replacement face mesh, with working templates and sliders, for adult sims. Though the procedures are the same for the rest of the ages.

What I still have trouble with: Basically, getting the game to recognize different parts of the face. This means applying the templates to different parts of the mesh, and, of course, genetics, don’t work yet. I have ideas about what could get it to work, but I’ve failed to do it so far.

Awesome things you could still do: My major finding here is that face animations can be applied to *any* CAS object. Clothing, accessories, and of course, nude skins (see below, this was an outfit with a bit that changes with eyes, proof of concept). This means that you can have specific sims with additional face parts and/or accessories and clothing that respond to face animations, or alternatively, you can have skin tones/body morphs that have face pieces which will not mix together between the parents, but are still heritable (with some limitations)

Experimenting With Replacing The Default Sims 2 Face Mesh

Oh, and full disclosure, the tools I used were simPE and blender 2.9. Nothing else. Don’t know how to do other stuff.

Thank you @simnopke , @rudhira , @withlovefromsimtown​  and many others for your help and encouragement in all this! I think there’s potential for some really good modding here.

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