Explore the world, one post at a time
[Start ID. A drawing of a Mindflayer and a Streetcleaner from Ultrakill, which the artist refers to as Radium and Burnet respectively, talking in a mall which is in no way canon-compliant. The palette is relatively saturated, dark, and eclectic, biased towards a reddish purple. Radium is dressed in a teal blazer, jeans, a studded belt and silver jewelry, and they hold up an unpurchased black shirt to Burnet: an anatomically correct heart and the word "SOUL" are partly visible on the front of the tee, printed red. They appear to ask if they should buy the shirt for a Mannequin friend. Burnet, in nothing but a sun-embroidered pair of overalls and a gold piercing through zier dragon-like frill, seems to love the idea, gesturing with zier hand excitedly. The two of them are standing in a dark store which is most analogous to Hot Topic; a puppet employee handles shirts to the right side of the image, including one with the artist's diagetic signature. Among the mall's stores are numerous parodies of and references to Ultrakill itself, along with sights such as a gathering of post-shopping Virtues and an enraged Mindflayer chasing down a fleeing V1. End ID.]
FROM: @peridots-pixiwolf TO: @cherripups
been forever since i posted any art here so. wheat field i drew as a tribute after finishing portal 2 three months ago upon you all :]
[Start ID. A sketch-like, pixellated rendering of the seemingly endless wheat field at the end of Portal 2. The wheat is golden with harvest, and stretches out to fill the entire lower third of the frame, the sky is a deeper blue and dense with far-off clouds. Uncountable rows of almost-parallel lines, some much on the shorter side and others long and sweeping, shade and highlight the grasses, give texture to the sky and clouds, and halo the sun at the top center. Each of the four blues that make up the sky are the exact inverse of an orange tone in the field, and vice versa. End ID)
[Start ID. An edited version of the previous, wherein the transparency in the sun has been filled in with white and the sky with blue. An obvious filter has been overlayed which makes the whole piece look vertically striated, like the effect of an old computer or console screen, darkening it overall and creating odd tinges of red, green and magenta in some spots. End ID.]
[Start ID. A dark, warm-toned drawing of Tundra, a robot with bladed legs and mechanical hands both lightened by frost, and a face like that of a fencing mask. She wears a blue jacket with a fluffy white ruff and pockets on the shoulders and chest, a long green skirt with tassels and pale wavy lines at the border, and a brown belt with a pouch at the side. She's shown from the right, leaning back on a stack of pillows and a wooden wall as she looks out to the left, disregarding the open book in her hand, her legs bent in front of her. Under her is a yellow and red rug which pads gritty flooring, over her are series of low, round string lights, providing soft lighting in a room that's partially open to the night sky.]
it's a friend's birthday today yet again... in honor of the occasion here's a Tundra for @automatonknight :]
[Start ID. A redraw of the official icons of the ten named slugcats from Rain World, arranged in two rows: Survivor, Monk, Hunter, Nightcat, and Gourmand in the first, Artificer, Rivulet, Spearmaster, Saint and Enot/Inv in the second. Each is drawn in roughly the same pose as in the original art and fitted with speculative interpretations of their biology, and the second image is a “dead” version of this. For example, all ten have slug-like rhinophores in place of ears, cuttlefish-like colorful eyes with strangely-shaped pupils, cephalopod-like beak "teeth", expressive barbels or oral tentacles at the corners of mouths, spiny radulas, and the frilly mantle fringes of sea slugs, though otherwise their faces are squishy, simple and mammalian-shaped.
Cream-colored Survivor and yellow Monk both share triangular, bicolored spots matching their eyes (which are tan and brown, and two shades of blue, respectively), small, bumpy fringes, and relatively neutral looks on their faces. Defensive-looking Hunter is mostly a dull orange-pink, though their blobby fringe is a more violent red and their back is purple and marred with lumps. Nightcat is navy blue and flecked with dots of yellow and teal, their rolled rhinophores are a lighter blue, and their shading fractures into stars in some places. Gourmand is almost uniformly tan, their wide, very ruffly white mantle fringe bordered by a spray of white spots, and their beak sticks out from either corner of their smile. Primarily red Artificer, snarling, has yellow markings of multiple sorts, a prominent yellow dewlap and their characteristic dark scar taking out a chunk of its face. Rivulet is a darker blue than usual, with long barbels, red gills and rings, countershading, and a cheerful expression, sticking out their radula. Spearmaster is purple with orange accents, eyes and spots, a large fringe and spines down their back. Saint’s green caryophyllidia are marked by small, yellow diamonds, and their long, thin radula extends far below them. Enot is decorated with mottled red stripes, blue patches, yellow stars, and an uneven and almost cartoonish imitation of blush, though generally the same deep blue as Nightcat, a passive or almost slightly smug look on their face and their rolled rhinophores out to either side.
In the second image, nine of the slugcats’ eyes are crossed out, indicating that these are death icons. They look fairly the same, with mostly expression differences. Survivor is caught in the beginning of a threat display, a karma flower sprouts from Monk’s side, Hunter is burdened with overgrowing, purple and blue rot, Nightcat’s rhinophores are pinned back, and Gourmand looks mildly disheartened. For the final row, Artificer bites its radula between small plumes of smoke, Rivulet drops their expression, Spearmaster looks very startled, Saint looks almost entirely the same besides half-open eyes and their markings greater in number, and Enot grins confusedly. End ID]
If you'll excuse the unusually lengthy ID: the arena meme introduced by @pansear-doodles at long last after a nearly year-long wip status (or, rather, finished a month ago today to honor my own first time playing it!)
Design notes and shout-outs under cut! :]
The following people are some of those who’ve inspired my designs most since I started this eight months ago (or just inspired me to get a little weirder with slugcat biology), among many others for sure, and I thank them for it–but this is simply to bring attention to artists I find cool, and in no way an obligation to interact or anything :]
> @saturncoyote , @carpsoup , @charseraph , @gallusgalluss , @bitsbug , @dopscratch , and @0hmanit (and a special mention to dddeerbo and hunterlonglegs, who’ve since deactivated)!
Survivor: Surprisingly the hardest to pin down the colors for, since nothing with its sibling's palette seemed to match up right (I did have to add in a little blue somewhere for Monk, the beginning of making it clear how much I’m simply going based off of vibes for the colors of scug innards). I consider them, Monk and Gourmand to be part of the same gene pool of slugcats, and even possibly the same colony even if the latter isn't really related, so took a bit of Gourmand's coloring and fit them in with their inspiration: Goniobranchus verrieri. They serve as a bit of an introduction to my ideas of scug traits (i find it really fun how many people have thought to add so many silly sluglike fixtures of biology completely independent of me, buuut here I’m mostly talking about species variation), and like in-game they’re pretty average! They, Monk and Hunter have a couple scars sourced from a piece of Joar's concept art that I'm failing to find, those across the bridge of the nose, under the eyes, and across the rhinophores, respectively, and my Survivor interpretation features many on the back of the neck, as a result of survived lizard bites.
Monk: Their coloring is primarily based off the fact that I associate them with blue fruits, honestly, a bit because I was compelled to establish a familiarity with Rivulet, and lastly inspired by the spots of Goniobranchus kuniei (and geminus, less important to me as one of my characters is a kuniei instead, but more fitting). Between the yellow + blue and the circular marking in the center of their face, they’re meant to bear a little resemblance to an iterator that shares similarities with the characterization I’ve given them, and similar coding of her sibling can be seen on Survivor’s markings around the eyes. As both a “default” slugcat and one whose campaign I haven’t played, though, I can’t say I have much more to point out about em.
Hunter: The whole rot thing made for a really fun time drawing them, and while the color change on their back is a result of this, it’s also an excuse to relate them to Babakina festiva, arguably my favorite sea slug (mostly for sentimental purposes). And to Spearmaster, a fellow messenger slugcat, and it serves as a gradient between Hunter’s pink and the “traditional” color of Rot seen in the DLLs. Aside from their affliction, they’d actually be the plainest in terms of design, as they don’t have any patterns or quirks of body type, just the red + purple and strange lumps + possible malnutrition. I can’t remember if NSH had created them in particular or just...caught + released or something, but it probably wouldn’t be strange for a lab-grown slugcat to be simple like that.
Gourmand: Like the two above, they’re rather plain in terms of coloring and adaptation, and like the two above, I find that fun. I decided it would be nice to avert the “all slugcats being of the same body type, and Gourmand’s out of place as the exception” thing by just...adding more fat to all of them, really. I did want to emphasize their sheer bulk even so, both fat and muscular (not like I couldn’t have still gone further with it, of course, but slugcat anatomy can be a little obfuscating sometimes, and they were intended to look rather plush considering personal size headcanons and therefore the lack of proper gravity), and the thick and flounced mantle looked like a good addition, as per their sea slug Glossodoris hikuerensis. Unlike Survivor and Monk, I didn’t attempt to hold their resemblance to any particular other character (which means a little less to balance out the “default gene pool” thing), so those are all the design notes I have for em.
Artificer: The second slugcat I’ve ever played, or finished the campaign of, my favorite for at least a long time, and the first thing I did was give them yellow accents, the shape of which have troubled me slightly (not quite like the spots or stripes of the others). They’re both a little more appealing and more explosive-looking to me, and considering how early on I played Arti, actually present in some of my older art. It does give them a little resemblance to Saint (completely intentional, two slugcats with strange relations to karma), as well as the fact that its radula is green for familiarity with one of its children (at some point it was going to have all-green markings, even!). I’m generous with their scars, partly because it was fun to overemphasize the one on their face and partly because it does seem like a reckless slugcat, on top of the dangers of its explosive abilities–I’ll probably just keep adding more forever. Mostly-red sea slugs aren’t too common, but Hexabranchus sanguineus works for sure. The ridged, yellow dewlap can expand for combustion purposes, or something along those lines. Arti’s where I began experimenting with a lot of the mildly-offkilter features seen in my interpretation of slugcats, as they’ve once again been a favorite from the start.
Rivulet: I've obviously given other slugcats spots, deeply enjoy the bubbly-soda markings of other peoples' slugcats, and thought seal riv would be cute. Despite not too closely resembling it, they've been government-assigned Hypselodoris bennetti, for color reasons and for a couple sentimental ones. Originally, the colors of every scug were meant to match up with the custom colors I gave them at the beginning of their campaigns, (though Arti, Gourm and Spearmy are the only three who actually apply here, since I've only played through half the slugcats: I gave arti the yellow as mentioned above, gourm brown eyes and spearmy light pink spears, furthered by the outskirts pearl accompanying me and that palette all the way to moon. Tolerance training for eternity in hell cause I already knew about the maroon pearl quest). I initially gave them the colors of the bi flag for fun... but with the limited palette of this image, I was left without pink for a while and decided to see how they'd look in red. I then realized how they now wonderfully matched Moon, and besides, red's a sort of camouflage in deep water! As a side-note, the difference between their eyes and those of others always bothered me a little for anatomical purposes, and the cephalopod eyes were probably influenced by this!
Spearmaster: Inspired as much as possible by @notyourfunnyman ’s wonderful spearmy: designed in a way that helps it fit in with scavengers, at least between the long sensory tentacles, big ruff, back spines and slightly thin/distended anatomy, a form of defensive mimicry. I always had annulate rhinophores in mind, for a little diversity sure, but mostly because the shape reminds me of radio antennae and communication towers (seems fitting for the comms array and being a messenger slugcat)! I started searching for a real-life slug to give them just by looking up their rhinophore shape...and was met immediately and coincidentally with annulate-topped nudibranchs that fit them more perfectly than I could've imagined: Flabellina and surrounding clades, I think Paraflabellina ischitana works very nicely. The orange was completely unplanned, but there wasn’t a place for light pink among the other slugcats’ palettes, and importantly it likens them to both Hunter and Seven Red Suns a little more.
Saint: I am very much a non-furred slugcat enjoyer, with respect to those who aren’t, so figuring out the only visibly furred slugcat was an interesting challenge. I’ve decided that they likely have other, milder adaptations for help in the cold, mainly just more efficient fat storage, and what looks vaguely like fur is instead a bunch of tubercles (called caryophillia, for the second reminder out of three). Their inspiration doesn’t have these, however, Miamira sinuata’s numerous yellow and blue spots (not to mention...whatever’s going on with that shape) and general effect of being the only really green nudibranch I could find were probably perfect for a strange green echo. Not pictured, but their beak-teeth are tiny and flat to make a surface for grinding soft food against with the lack of a functioning radula, which is tipped with a specialized spiny “grapple-hook” for better traction/grip (not to mention the numerous little teeth running down the whole thing).
(Best part of hiding this under a readmore means edits will be seen by all reblogs, I'm mostly sure, because I completely forgot to mention! The spots on their forehead are simple eyes. Their camera eyes appear closed in-game, I like to believe their complex eyesight is rather poor anyways or otherwise reason that they aren't seeing out of those, and while this was far from her REASON for attunement with the world, it does help compensate for mainly viewing it through a canvas of simple light and dark. This, and the fact that their swapped-out "fur" is not only to commit to a lack of hairs but contributes to sensory input!)
Nightcat/Enot: I guess you could say I found the “these two are technically the same person” compelling. (E.g. similar colors, both very strange and enigmatic, and Enot/Inv/Sofanthiel’s remark during the dating sim about getting removed from Arena Mode.) I doubt they’re the only two slugcats in their body, considering humans with DID tend to have more than a few (and I find it very funny that a slugcat bearing resemblance to Nightcat appears in Gourmand’s ending. They’re allowed in the colony and Enot isn’t </3), and I have to credit @faelingdraws ’s art for being what convinced me on it! Their design inspirations come down to trying to balance a few different ideas: making the patterns and palettes of both look oddly similar (special mention to the stars, since those are fun to draw), basing them off of Felimare sechurana and juliae respectively, using blocks of color with the same placement as in Enot’s official art, and specifically making Enot look...biologically reasonable and imperfect, whilst also clearly trying to imitate human displays of emotion (what with...the eyes and blush on that one piece of official art).
Lastly, here’s just a lineup with notes on body shape and size. Most of the nicknames (existing to give a little more space, that’s all) are obvious, and while I can’t remember why I shortened Nightcat to Nox, it is in honor of my friend by the same nickname :]
[Start ID. A drawing of Mirage and V2 from Ultrakill strolling together on a moderately crowded beach, presumably but indeterminately in Mirage's own alternate universe. The palette consists of a range of colors with similarly high saturation and luminosity. Mirage leads V2 ahead, dressed in an open floral button-up, black sports bra, and red shorts, one hand gesturing in a sort of point in front of her and the other holding V2's own. She appears mildly excited, judging by the detail on her optic, looking halfway back at the other machine, who seems a little calmer and contented. V2 wears a yellow, frilly off-the-shoulder top, revealing its torn-off left arm, and a ruffly blue skirt. The masses behind them are composed of frolicking and relaxing husks, demons, machines and angels alike, far too many to list. End ID.]
FROM: @peridots-pixiwolf
TOO: @phlegmer
TRICK OR TREAT! : D
I think apple cobbler and cider provide an equivalent to your pie and Generic Beverage, M&Ms being an obvious twin–we've also got the originals in the back if peanuts aren't your favorite! :]
Trick or treat, Peri! [I am dressed my normal sona, just with a fake moustache taped on]
* You got: The ghost of the butterscotch-cinnamon pie we baked that one time! Enjoy :]
[Start ID. A simple, pixellated drawing of the Survivor from Rain World, perched at the edge of the cliff atop the Wall. They stare off into the cloudy sky and stars above, ears back as if awestruck, centered in the image yet perspective makes them look so small and far-off. The palette is mainly composed of dark, saturated blues and purples, green stars and pale Survivor standing out amongst them. End ID.]
@doodle-birdo heard you didn't have a drawing for today and I've been too tired to participate for most of the month, so I gotcha covered :]
in honor of TF2's sweet sixteen and repostober, one Pyro from just about six months ago 👍
@friendlyengie since i heavily referenced off your pyro here! Hope you don't mind me tagging you, your stuff is cool and I'm a big fan of your femfortress designs especially :]
mildly, just ever so slightly, belated art fight attacks of the season!! feat. @skyistheground @smangethe @hrokkall @onlineviolence aaand @sophisticated-apple :]
[Start ID. A digital drawing of Gabriel and V1 from Ultrakill in super-saturated, pixellated colors. It seemingly takes place during phase two of his second fight, judging by Gabe's bright yellow-cyan wings and the consequent blush shining through his helmet. Gabriel is pictured on the left, facing the left side of the screen with his head turned to V1, preparing to strike them with the bloodied spear in his right hand. Small but frequent splatters of blood dot his armor and outstretched wings, fabrics torn through in places. V1 is on the right, aiming its piercer revolver at his face. Their arms are stacked in pairs on either side, idle Feedbacker and Knuckleblaster on the left and Whiplash tucked atop their default arm on the right. Both parties are stylized to resemble insects, Gabe with beetle wings and a halo in the shape of antennae, and V1 with the four wings, four arms, short antennae and bristles expected of a dragonfly. End ID]
woah.... happy 1 year anniversary to gay people
also a couple alts (background removed, just gabe, and just v1, respectively) in hopes it'll be a little easier to understand what's going on and all!
additionally once again: special thanks to @magnumopos and @muzzleroars , neither of which I have actually spoken to in my life but both of which are credited with partially inspiring this! (dedicated section under the readmore due to the fact I do not generally tag people at all ever and wasn't sure if I should, but thought it was worth mentioning!) The former for giving me the wonderful idea of dragonfly V1, the latter for drawing V1 like a strange little creature + for the feedbacker plate, I enjoy both your works :]
(retroactively, on march 27th of 2024, assigning them a full bingo with credit to deep-space-lines. ehehehehe)
sketches from @mipexch 's whiteboard a couple days ago!!
also feat. a very small reference to @onlineviolence :]
Sibling asked me to fill a page with ultk characters three days ago and I think I had. A very normal amount of fun doing that.
aka "just for the record—I LOVE SWORDSMACHINE!!" *crowd cheering*
[Start ID. Two side-by-side drawings in the same palette. The left image shows Drya sitting with her legs bent in front of her, facing to the left and seemingly on a flat surface, one hand at her spear and the other on the floor. She's smiling and looking back at Tel. The right image depicts Tel, cross-legged on the floor and facing right, holding a whetstone and shard. Her face is partially obscured, but she looks back at Drya. Her bag and a spare metal shard lay behind her. Both images share a pink tone, and matching background in the colors of the lesbian flag. End ID.]
@enbeemerang TEAM DRYA PROPAGANDA!!
Drya is a (very lovable) dumb rosy maple moth, who came from far outside of Bugaria. Right now, she resides outside of Defiant Root with her girlfriend, Tel! Drya's very outspoken, and is ready to defend her friends with whatever it takes. She's canonically trans, and a lesbian! She very much enjoys going to Crisbee's for a snack, and doing jobs with her girlfriend. Drya uses a spear (a toothpick with a shard of metal tied onto it) as her weapon, and won't stand down. Drya is always down to make a friend, and with her outspoken nature, knows many bugs across Bugaria. She's also a bit of a herbo.
Tel is a much more rational sap beetle. Due to her quietness and more closed off personality, she may come off as cold and not friendly to new bugs she meets. But, she holds lots of care for those she holds close like her friends and loved ones. Growing up in Defiant Root, she loves the research side of exploring, knowing that Drya has her back. Tel is also trans, and a lesbian. Tel's weapon of choice are metal shards. She carries up to 5 whenever she goes out exploring, which she throws at her enemies. She enjoys documentation, and frequents the Ant Kingdom Library whenever she can. Having grown up in Bugaria, she knows practically everybody in Defiant Root, and others across the Ant Kingdom.
Tel and Drya met about two years pre canon in the game. Drya left her home to find somewhere more accepting, and after losing her sibling in the journey, found herself in the Lost Sands. Dehydrated and lost, she couldn't continue. That night, Tel found her, and helped her regain her strength. The year on, Drya had stayed in Defiant Root with Tel, where the two grew closer, until they began dating. After Drya had learned of the explorer's guild, she was eager to be able to continue exploring and going on journeys, with a land that accepted her.
Tel and Drya are an inseparable duo. When they explore, Drya takes up the front, ready to defend her girlfriend at any given moment. Tel goes slower, stopping to document things, or to take samples and place them in the little pouch she carries. They love each other very much! They fight as a single unit, and are best friends.
They also both wear Favorite One medals, as they are each others favorites :)
Argentum is a beautiful silver wasp (Priochilus gloriosum) and a mercenary, assassin, and bounty hunter. He appeals to those who would seek his illicit services because he does his job without asking questions. He's very impersonal during work but much more open and emotional in everyday life. He's a real prick, honestly.
He takes the mandibles off his victims as proof of a job well done, but he often makes necklaces out of them and keeps them as trophies because there's something deeply wrong with him. He also loots all his victims corpses so his husband can sell off their belongings.
He's in a surprisingly healthy and loving marriage with Aurum, a golden reined digger wasp (Sphex habenus) ex-explorer, who became disillusioned with life after almost dying in search of the Everlasting Sapling. They both reside in Defiant Root where Aurum runs a shop to sell off the aforementioned looted goods, but he wants both of them to eventually move to the Golden Settlement. Aurum loves his husband deeply even if he's completely out of his mind and thinks wearing body parts as trophies is cool. He wants Argentum to do literally anything else as a job, but still loves and supports him.
He attacks with his prized blade, poisoned with his own venom and made by Aurum from the mandible of his first victim.
[Start ID. Four drawings of Hollow Knight ocs, in a dull green tone on a small canvas. Taking up the right half is a render of Caramel, a bee wielding a mantis claw across her shoulder and donning a cape in the colors of the aromantic flag. On the left are three colored sketches: the first at the top shows Caramel with her trio of friends, green-mantled bug Hawksbeard talking with her and gray millipede Molini curled around them both. The caption to the right says "Friends who love her" in all caps. In the center-left is a drawing of a tan and brown slugcat with a vulture mask on her face and a spear on her back, captioned "caramel slugcat, what will she do". Last is a sketch of Caramel and the bee nosk Pollux, who's dressed in an asexual flag of their own, and who has taken Caramel's mask to hold it up to its face. Caramel looks at her cheerfully, arm around her back. End ID.]
[Start ID. A rough drawing of Caramel and Hawksbeard in Rain World. They're now a tan slugcat and green scavenger, respectively, seeming less familiar with each other in the image than they are in canon. Caramel now has two spears on her back, holding another spear in one hand and a pearl in the other. Hawksbeard wears a sash of pearls, and offers a lantern to Caramel, the only thing lighting up the drawing in the dim Shaded Citadel. End ID.]
[Start ID. Another drawing of Caramel and Hawksbeard together, sitting down on a blank, dull green background. A cropped tweet by Caramel's head reads "Why are girls allowed to say girlfriend to refer to a platonic friend, but I can't say 'this is my boytoy twink malewife Hawksbeard'", with a spur indicating she's saying it, and the Hawksbeard part being a write-over. Caramel gestures with one hand in a sort of wave and has her other arm around her friend, while Hawksbeard looks at her in slight concern, simply stating "what". End ID.]
Small doodles of Caramel to commemorate the first-ever aromantic visibility day :]
[Start ID. A digital drawing of the Artificer from Rain World. They're in midair, black smoke curling around them after two explosive leaps, tossing a spear at one of the two Scavengers on the faraway ground and readying a grenade with their other hand. She's snarling with her mouth wide open, exhaling short puffs of smoke, its throat glows. Scars litter its body, shrapnel and burns and nicks from spears, hands darkened from throwing bombs. The background is solid-color, dull red, but there's a ladder and scattered spears and rubbish in the distance The drawing is completely taken up by a first-level karma symbol, which casts a bright, gold light upon the parts of the image it overlays. End ID.]
started Arti's campaign on April 25 and was immediately enamored > ended Arti's campaign on May 5 and decided to finish this up about it
woe! first art post since a month ago be upon ye! take my gay bugs
[Start ID of the first image. A digital drawing of the five bugs forming Team Taranoake, drawn without anthropomorphized biology, short clips of text describing each one's name, pronouns, species, and size. The background is a solid-color pale orange, with the rest of the drawing being similarly flat-colored and golden-toned. The first shows Kritto, an azure damselfly, who stands on two legs with short stilts to counter the length of xer abdomen. She's light teal with black stripes, holding a brown scroll in one claw, the other pair of arms tucked between her two backpacks behind xer. Next is Lidii, a worker of the ant species Myrmecocystus mexicanus, yellow and orange. She's rambling about something excitedly, just barely propping up the thick wooden weapon beside her. Third is Rantan, an ox beetle, brown with yellow fur. He subjects himself to whatever Lidii's talking about, sitting with all six limbs on the ground and a mildly tired expression, resting their head on one claw. Gorge, a light purple coquina clam, is settled beneath two of Rantan's legs, his shell decorated with small notes and scribbles from work as an archivist. Last is the sea slug Ceras, a single-stalk aeolis, pink with bright stripes of yellow and white along their cerata. She's drawn further away from the rest, his head turned back towards the other four bugs. Like Kritto, they're marked as an honorary member of the team, lacking the seaglass bracelets shared by the three close-knit bugs from the center of the drawing. End ID.]
^ once again, these guys are from a universe I made with @froggoexists :]
[Start ID of the second image. A colored sketch of two humanized original characters, Ceras, a sea slug from the previous image, and Thorn, a Hollow Knight vessel. They're both drawn from the waist up, facing forward, close enough that Ceras's hand wraps around Thorn's shoulder. Ceras is shown as a young Black person, their cerata incorporated as long locs dyed pink, white and yellow, and piercings stud their ears and tongue. Thorn is paler-skinned, taller and thinner than Ceras, with pointed ears, and white hair styled at the top into two rows of spikes. Ceras is wearing a studded denim vest, thoroughly decorated with eclectic pins and patches, mostly of bands, bugs, games, and simple declarations of hope. Thorn wears instead a black leather jacket, with long studs at the shoulders and smaller ones along the sides and center. One sleeve is torn off, as they don't have a right arm, and the other is cuffed to display the adaptive device making up half their left. Ceras is sticking their tongue out and smiling, one eye shut and the other turned to Thorn, stimming with their free hand. Thorn's looking back at them with a smile.
The background is simple, a pink horizontal wave. There's a bright, pale halo behind Ceras' head, one which resembles a spoked wheel or a sun, seeming to cast light upon the two of them. A line at the bottom of the image reads "part-god mute disabled they/she/he bug punk BESTIES", and at the top of the image there's a small doodle of their original forms sitting together contentedly. End ID]
[Start ID. Two drawings of Hollow Knight OCs in the City of Tears. The first depicts Solper and Caramel, an owlfly and carpenter bee respectively, just before they duel in midair, from a vantage point behind Caramel's shoulder. They're a fair distance from the ground, which is composed of a scattering of large cobblestone islands, partially submerged by a dark sea. They both seem rather enthused, fighting for fun—Caramel has her mantis claw held out to the side and other fist raised, while Solper's sabre is poised beside his head, his other limbs akimbo. The entire drawing and particularly the background are indigo-toned, drenched and shining under perpetual rain.
The second shows Molini, Hawksbeard and Dandy, a millipede, grasshopper and a moth. Molini contentedly sits as the other two use her as a bench, circled around a fire as they've just finished boiling tea, the kettle is propped up on Dandy's nail and settled between two poles taken from Solper and Caramel's battleground. The background is dark enough to appear fully blank, though a handful of lumaflies and the light of a hidden central fire shine upon the three bugs. Hawksbeard is chatting, the others listen, all three holding cups from which pale steam rises in clouds. While the firelight is particularly bright, the tone of the drawing is warm, in both color and feeling. End ID]
March 30 was the first time I'd interacted with @hollypies (feat. their Dandy), and April 5th my earliest memory of @original-character-chaos (feat. his Solper). So I offer a two-weeks-late first-anniversary drawing to my mutuals :]
[Start ID. A drawing of Walenty, a pale teen with shoulder-length dark hair, short horns, and a long thin tail. She's wearing a green button-up patterned with imitations of flowers, black pants and boots, and his typical square glasses. Kit's smiling, holding up a stuffed fish by the garvey tag as if it were dangling from a lure, and sitting down with one leg crossed under the other. The drawing is warm-toned, as reflected by the wavy orange background. End ID]
i have heard. that it is someone's Date of Birth today. so here's my gift to @cyberiada featuring a subjectively walentycore object i have in my room :]
[Start ID. A doodle of V1 and the Flesh Prison from ULTRAKILL. V1 is shooting volleys of nails in the general direction of the Flesh Prison, whilst very harriedly running around and attempting to dodge its numerous attacks. Next to it is a thought bubble reading "I AM IN HELL". The Flesh Prison's healthbar is displayed at the top, and the text "You are here" by the very right end of it displays the futility of V1's efforts to deal any lasting damage. End ID]
aka "i thought this was the kind of boss fight where you're supposed to stay alive and wait for something to help you" aka "guess who p-ranked eight levels in one day and is suffering the consequences" aka "help."
[Start ID. A digital drawing of Minos Prime from Ultrakill, who's wearing a strapless slit dress and sandals of the same deep purple. He faces towards and slightly to the right of the camera, his head is tilted further right. With one hand he gestures in a vague pointing motion, his arm folded and held close to his body. There is nothing in the background, but bracing himself on one arm, Minos is implied to be leaning against something about the height of a countertop. The background is a blank purplish black, save for three diagonal stripes in the colors of the bisexual flag. End ID]
Shading study that quite literally came to me in a dream two weeks ago, after this post apparently beamed itself into my mind
(also a few edits below the cut! they're very slight but whatever :])
[Start ID. Three different versions of the previous drawing. The first changes the tone of the lighting from blue to pink, and similarly the shading from pink to blue. The second replaces the faint black border with pink, purple and blue, syncing with the stripes in the background. The third combines both these changes. End ID]
[Start ID. A drawing of two scavengers from Rain World, one labelled Sanic and the other one Shrek. Sanic's fur is light brown, with darker extremities, a messy row of pale green spines down its back, and bright blue eyes. They sit contentedly, staring at the screen, with a couple grenades by its feet. Shrek has pale fur, a green head, hands, and feet, and brown eyes. It's facing to the right, with their arms splayed out and an explosive spear on their back. Beside each scavenger are a few woefully-compressed screencaps of their in-game appearance. End ID]
An ode to these silly beasts, who accompanied me on my second visits to Industrial and Chimney
[Start ID. A three-circle venn diagram with Gabriel from Ultrakill, the Lonely Wizard from Inscryption, and the Hollow Knight from the game of the same name. Between Gabriel and Lonely is the text "guys will see a character with vague biology, say 'is anyone gonna buggify that' and not wait for an answer". Between Lonely and Hollow is the text "void beings placed in solitary confinement by a superior they admired with the intention of keeping them there forever". Between Hollow and Gabriel is the text "existed only to be a tool for their god. just wants to be perfect. never allowed to be a person". In the center between all three is just the word "trauma". End ID
having Thoughts
[Start ID. A drawing of the Hollow Knight and Ghost, for the game Hollow Knight's sixth anniversary. Hollow passes to Ghost a cupcake decorated by an unlit "6" candle—Hollow's shown from the shoulders up, and Ghost is in full view as they sit on top of their sibling's head. The drawing is almost entirely in shades of cerulean, save for the pink clouds forming part of the background. End ID]
Happy birthday to them :]
[Start ID. A brown-toned comic of P3RI, the artist's botsona. They lament on how long it's been since they've played Dishonored, start playing it again, and then lie to itself that it'll keep this playthrough casual. The bottom quarter of the image lists the self-imposed challenges they rack up. End ID]
back at it again folks
[Start ID. A simple comic in orange and green of the artist's botsona, P3RI, wondering about why there's suddenly a lot more Rain World art than it's ever seen on Tumblr. They chalk it up to the frequency bias, but text pointing to it describes the real explanation as the fact that they happened to start playing right after a major DLC, Downpour, came out. End ID]
this has happened twice
[Start ID. A green-toned drawing of two characters from an original universe, shown from the shoulders up. It's framed as though they're taking a selfie. On the left is Heathrow, a human with dark skin, long hair, a good number of facial scars, and two painted lines below each eye. He wears something akin to a green hoodie, with fluffy plant matter sewn into the back of the hood. On the right is Crassie, a half elf, which in this universe entails long pointed ears, a pair of short pale horns, a slightly rabbit-like nose and markings under her eyes. Her skin is olive-toned, sporting a couple distinct scars on her face and hand, and she's wearing what is essentially a bush and spiked glovelets. Both of them are smiling, Crassie a little bit wide-eyed and Heathrow with a fond expression. The background's a saturated green with the text "1 YEAR!". End ID]
A redraw-in-spirit of the post from last year's Feb 16 that introduced these two to my blog. It's their birthday :]
[Start ID. A drawing of the Survivor from Rain World. They're spiralling upwards into the air, clutching a grappling worm with limbs askew, above the lizard den halfway up The Wall. They're facing forward, and while their expression is neutral as always, they seem rather eager. The drawing has a light red tone, primarily made up of siennas, whites and dull teals, and has a fairly dramatic sense of scale. End ID]
call that a jetpack joyride (< got attached to their grapple worm and named it jetpack)
[Start ID. An extremely sloppy and fast drawing of Hornet from Hollow Knight, with a clown's wig and nose, and the words "SLINK SLOG" beneath her. End ID]
nintendo direct started.
[Start ID. A drawing of @mieczmaszyna 's character Izzy. In the words of its creator, Izzy is a humanoid robot with a white chassis, oval head, black headset, square green glasses, claws, and a tail resembling a cable plug. Ai wears a cowboy hat, vest decorated by a star and bottle cap, pants with tassels, spurred boots, and a red bandanna. He's viewed from the side, kicking up one leg and holding both arms out in front of itself to shoot finger guns, looking excited and rather jaunty. The background is a dull yellow-green, muddied by the warm reddish tone of the drawing, and in paler green are the words "BANG BANG!!" by ais arms. End ID]
robot cowboy!!!